This website uses cookies

Royal Danish Academy – Architecture, Design, Conservation uses cookies to create a better user experience, to interact with social platforms and for anonymised statistics of traffic on our website.

Social media cookies enable us to interact with well-known social media platforms and content. This may be for statistical or marketing reasons.
Neccesary to display YouTube videos
Neccesary to display Vimeo videos
Preference cookies enable a website to remember information that changes the way the website behaves or looks, like your preferred language or the region that you are in.
Is used for UI states

About the programme

Visual Game and Media Design is an intensive two-year programme for students wishing to do creative work in game design, visual media, and beyond.

During the programme, you will continually combine the hands-on creation of digital games, animations, motion graphics and visual designs with innovative conceptual approaches to game design and storyworld design.The programme teaches idea-generation, creative process, business models, and how to involve clients and users within both the game industry, in visual entertainment, storytelling, animation and motion graphics.

You will also learn to apply game, visual, and narrative perspectives to newer areas such as app design, strategic design, service design and experience design.You have the option of working a full semester with a large multidisciplinary team to create a game- or visual media production with students from other schools, or to work on a film project with students from the National Film School of Denmark.The programme prepares students to work in the game industry, to start their own company, or to work in the larger fields of visual experience design, interaction design as well as in future media and future contexts.

Content and structure

1. semester: Game and media prototyping
Creative bootcamp: weekly game and media prototyping as artistic practice, teaching both genre and development method. 
Theory: Game design; storyworlds
Tools: 3D, Concepting, Unity I, MoCap, VR, Blender

2. semester: Games / stories/worlds with a purpose
Projects with external goal/ client entrepreneurship. Game production with BA students. 
Theory: User testing; From world to game
Tools: Animation; Unity II; Level design

3. semester: DADIU / Animation project
With DADIU, Film School, Industry collaboration or research project. 

4. semester: Thesis jam
3-day jam for creating thesis ideas
Thesis project

Tools and Technologies

We work with a range of modern tools, such as Unity3d, Blender, 3DS Max, Substance Painter and more. We offer hardware and facilities with full-body motion capture, Virtual Reality, Augmented Reality, wearable and physical computing (Arduino), projection mapping, very large multi-touch screen interaction and more.

Visual Game and Media Design showreel 2023

Why study Visual Game and Media Design at the Royal Danish Academy in Copenhagen?

The Royal Danish Academy is leading in Scandinavia in the fields of architecture, design and conservation. It is located centrally in Copenhagen. Copenhagen is a hub for video game development, with a vibrant English-language game development community, and home to both small and large companies such as SYBO games, IO Interactive and Unity3D.

Language

The programme is taught in English.

Contact Admissions

Contact Admissions

How to apply for MA in Design - Visual Game and Media Design